What is LiveMove?
* - Create motion recognizers with LiveMove in minutes simply by showing examples of motions; no coding or scripting is required.
* - At run time, a motion recognizer can robustly determine which motion a player is performing from the set of developer-provided examples.
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o LiveMove is fast and efficient!
+ - Recognize up to 40 different motions on 8 Wii remotes or nunchuks simultaneously using less than 5% of the Wii CPU.
+ - Total memory usage is typically below 700K.
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o What's in the box?
+ - A high-performance runtime library you can integrate into your game in just a few hours.
+ - A Windows XPTM application for building motion recognizers from motion examples.
+ - Sample applications, example code, full documentation, and more.
LiveMove White Papers:
For more details about how LiveMove works, please read our white paper available in English or Japanese.
Why do I want LiveMove?
* Enhance your gameplay!
o - Perfect your game controls by using LiveMove to recognize any motion including complicated curves and nuances.
o - Iterate on your motion designs quickly! Create a motion recognizer from scratch in just a few minutes so you can experiment with all of your ideas.
o - Record signature motions from celebrities.
o - Adjust how easy or difficult moves are to perform for the player with simple controls.
* Cut development costs and improve quality!
o - Eliminate a lengthy and difficult production step required to use the Wii.
o - Remove uncertainty in the quality of your game-play by prototyping early and often.
o - Recognize anyone's motions. Recognizers are robust and accurate across all players.
How do I get LiveMove?
Please e-mail: support[@]ailive.net for more information about evaluation copies and ordering LiveMove.
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